Note: You can set the default font Asset for new text objects in the TextMesh Pro settings.Įach font Asset has a default material, but you can also create customized materials for it. TextMesh Pro ships with several font assets, and you can create others from standard font files such as truetype (ttf) fonts. The fonts settings panel is where you choose a font for your text, and customize the font style.Ĭhoose a font Asset for the TextMesh Pro GameObject to use. You can further customize the look of text by changing or editing its material. The Main Settings section contains the properties needed to define the basic appearance of text. The text is reversed before it is displayed on screen or rendered. The Inspector displays an additional input field where you can view the reversed text and edit it directly. The text section is where you enter the text to display, and optionally customize it using rich text markup.Įnable this option to display text right-to-left instead of left-to-right. UV Mapping: Controls how textures are mapped to the face and outline of the text.Įxtra Settings: Additional options for controlling the appearance and behavior of text. Wrapping and Overflow: Controls word wrapping and defines what happens when text doesn't fit inside its display area. Spacing: Controls spacing between characters, words, lines and, paragraphs.Īlignment: Controls horizontal and vertical text alignment. Text: Where you enter the text to display, along with any rich text markup.įont: Specifies the font to use, as well as basic font attributes (size, style, and so on).Ĭolor: Defines the base color or color gradient for the text For more information see the Shaders section.
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